全軍破敵:戰鎚3

全軍破敵:戰鎚3

Hecleas AI Overhaul
目前顯示第 31-40 項,共 86 項
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更新:2024 年 10 月 25 日 @ 下午 3:02

更新:2024 年 10 月 22 日 @ 下午 5:40

更新:2024 年 10 月 22 日 @ 上午 9:12

更新:2024 年 10 月 16 日 @ 下午 5:39

New slight AI improvement.

更新:2024 年 10 月 8 日 @ 上午 5:24

New improvement to the aggressive and active aspect of the AI

更新:2024 年 9 月 30 日 @ 下午 6:59

更新:2024 年 9 月 28 日 @ 下午 3:31

更新:2024 年 9 月 28 日 @ 下午 2:56

-Fixed the bug known in the game since its release: the AI ​​which allows itself to die of attrition during a siege, now there is a 50% chance that the AI ​​forces an attack exit, even if it does not does not have enough strength (does not interfere with the AI's strength judgment)
-Another AI improvement
-Adjustment of some values

更新:2024 年 9 月 26 日 @ 下午 9:41

更新:2024 年 9 月 25 日 @ 上午 7:10

-A much more defensive AI in the face of the threat
-The AI ​​will juggle properly between attacking at the right time or defending what must be defended
-The AI ​​will no longer make placements or suicidal attacks like in the past.
-the AI ​​will want to recover recently lost colonies if it is close enough to its armies.
-the AI ​​will defend/attack borders with enemies and enemies with the main threat.
-The AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
-The AI ​​will prioritize defending a colony that is under siege.
-the AI ​​will recruit even more elite units.
-The AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity)
-the AI ​​will no longer be forced into action in a suicidal manner.
-The AI ​​will launch group attacks in stacks of armies.
-The AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony)