Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Uppdatering: 16 sep @ 9:52

- Make mod compatible with game v0.30.0

Uppdatering: 13 sep @ 17:16

- Fix crash with sound update

Uppdatering: 30 jul @ 20:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Uppdatering: 9 jul, 2024 @ 10:33

- Fix issue with save loading (hopefully)

Uppdatering: 8 jul, 2024 @ 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

Uppdatering: 19 jun, 2024 @ 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

Uppdatering: 22 apr, 2024 @ 11:18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Uppdatering: 5 jan, 2024 @ 10:13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Uppdatering: 4 jan, 2024 @ 12:19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Uppdatering: 29 okt, 2023 @ 10:45

- Fix crash when used with other mods that significantly change missile hp