Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Showing 1-10 of 37 entries
< 1  2  3  4 >
Update: 16 Sep @ 9:52am

- Make mod compatible with game v0.30.0

Update: 13 Sep @ 5:16pm

- Fix crash with sound update

Update: 30 Jul @ 8:48pm

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Update: 9 Jul, 2024 @ 10:33am

- Fix issue with save loading (hopefully)

Update: 8 Jul, 2024 @ 10:06am

- Use workaround to display more buffs
- Various internal updates and refactors

Update: 19 Jun, 2024 @ 11:52am

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

Update: 22 Apr, 2024 @ 11:18am

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Update: 5 Jan, 2024 @ 10:13am

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Update: 4 Jan, 2024 @ 12:19pm

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Update: 29 Oct, 2023 @ 10:45am

- Fix crash when used with other mods that significantly change missile hp