Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Visar 21–30 av 37 poster
< 1  2  3  4 >
Uppdatering: 30 jan, 2023 @ 10:28

- Adjust the way parts are loaded to allow modification by other mods

Uppdatering: 24 jan, 2023 @ 12:21

- Implemented torpedoes
- Added new editor group for all modular missile parts

Uppdatering: 3 jan, 2023 @ 11:07

- Clean up blueprint sprites
- Remove indicator buffs as they are now redundant

Uppdatering: 26 dec, 2022 @ 12:01

- HEAT Missiles

Uppdatering: 21 dec, 2022 @ 10:04

- Update missile and mine component icons

Uppdatering: 7 dec, 2022 @ 11:30

- Modular nuclear missiles are now a thing.

Uppdatering: 1 dec, 2022 @ 13:01

Uppdatering: 1 dec, 2022 @ 12:55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Uppdatering: 28 nov, 2022 @ 12:54

- Update graphics for modular mines

Uppdatering: 23 nov, 2022 @ 13:25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.