Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
目前顯示第 1-10 項,共 37 項
< 1  2  3  4 >
更新:9 月 16 日 @ 上午 9:52

- Make mod compatible with game v0.30.0

更新:9 月 13 日 @ 下午 5:16

- Fix crash with sound update

更新:7 月 30 日 @ 下午 8:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

更新:2024 年 7 月 9 日 @ 上午 10:33

- Fix issue with save loading (hopefully)

更新:2024 年 7 月 8 日 @ 上午 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

更新:2024 年 6 月 19 日 @ 上午 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

更新:2024 年 4 月 22 日 @ 上午 11:18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

更新:2024 年 1 月 5 日 @ 上午 10:13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

更新:2024 年 1 月 4 日 @ 下午 12:19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

更新:2023 年 10 月 29 日 @ 上午 10:45

- Fix crash when used with other mods that significantly change missile hp