Stellaris

Stellaris

Condensed Armies (4.0.X)
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Update: 23 Oct, 2022 @ 6:05am

3.5.X 'Fornax'

Update: 5 Aug, 2022 @ 11:36am

Changed a NAND to a NOR

Update: 5 Aug, 2022 @ 11:31am

(New!) Toggle for the AI in the mod menu
(Update) Mod menu looks a bit cleaner now

Update: 20 Jul, 2022 @ 6:03pm

Removed the Merger Of Rules trigger in favor of letting everything use the Condensed Armies policy.

Update: 16 Jul, 2022 @ 10:03am

Added a small menu at game start that tells you what major mods are supported if reading the description is not your strong suit.

Update: 16 Jul, 2022 @ 8:51am

Updated ESC, ACOT, and Gigastructure armies.

If you use the first two, you'll occasionally see condensed variations of the above armies.

Update: 16 Jul, 2022 @ 5:35am

Added Placeholder techs. If using Irony, they should ALWAYS be overwritten, and they should never overwrite other mods!

Update: 14 Jul, 2022 @ 5:14am

Replaced the Condensed Armies policy country type check with Merger of Rules country check for better compatibility.

Update: 16 May, 2022 @ 12:18pm

- Swapped some has_auth checks for scripted triggers
- Condensed defense armies now produce unity if you have Resistance is Frugal
- Added Condensed Offspring-Led armies.
- Condensed the Lithoid and non-Lithoid defense armies into a singular army with variable upkeep (food or minerals)
This sadly won't show until you actually build one, so be careful.

Update: 16 May, 2022 @ 11:54am

Added support for Hive Reanimators