Stellaris

Stellaris

Condensed Armies (4.0.X)
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Update: 27 Jun, 2024 @ 5:58am

Condensed Armies | Version 1.9.2

* Save Game Compatibility: Might be fine? Not 100% sure tbh

### PATCHES ###
* Military Enhancements 2.0:
**** Updated armies
* Ancient Cache of Technologies:
**** Updated armies
**** Rewrote events to maintain parity with ACOT's events
**** Rewrote Rebuild/Repair decision for (hopefully) better performance
**** Optimized on-actions to only be called if ACOT is installed
* Gigastructural Engineering:
**** Optimized on-actions to only be called if Gigas is installed

Update: 7 May, 2024 @ 10:30am

3.12.X 'Andromeda'

Update: 27 Apr, 2024 @ 8:07am

Condensed Armies | Version 1.9.1

* Save Game Compatibility: Yes

Changed the formula Condensed Armies uses to make integrated patches work from:
f(x) = |(((x / x) - 1) / ((0/0) - 1)) - 1|

To:
f(x) = (|x| + 2) % (|x| + 1)

Update: 20 Apr, 2024 @ 8:05am

Condensed Armies | Version 1.9.0

* Save Game Compatibility: Probably fine, check INTEGRATED PATCHES if you're playing with Stellaris Evolved

### COMPATIBILITY ###
* Added placeholder scripted_variable: @has_military_enhancements

### AI ###
* Reverted AI Helper events to directly count assault armies instead of using a variable (slightly slower, but more accurate)
* The Energy and Mineral income thresholds for the AI to use Condensed Armies have been slightly increased

### UI ###
* C.A.L.M:
** PATCHES
**** Removed most colors, as I was running out.
**** Reorganized text

### INTEGRATED PATCHES ###
* Added support for: Military Enhancements 2.0
** Having this mod enabled will disable Condensed Cybrex Warform armies
* Updated support for Stellaris Evolved - Alpha:
** Removed Condensed Reanimators and Condensed Pherodrones, as they have complex mechanics that I don't feel like emulating.

Update: 27 Feb, 2024 @ 5:52am

Updated for 3.11.X 'Eridanus'

Update: 23 Jan, 2024 @ 1:52pm

Condensed Armies | Version 1.8.6

* Save Game Compatibility: Balance changes will not apply to an on-going campaign, but otherwise OK

### BALANCE ###
* Buffed the Grandbunny (:

Update: 12 Jan, 2024 @ 6:48am

Condensed Armies | Version 1.8.5

* Save Game Compatibility: OK

### FIXES & QOL ###
* Fixed a few issues with ACOT's army mechanics for Condensed Armies
* Optimized inline script usage, possibly decreasing loading times
* Fixed an issue with AOT's x100 armies Beautify function only checking for x10 of a specific resource instead of x100

### PATCHES ###
* Added a new integrated patch for Sensible Late Game Techs

Update: 15 Dec, 2023 @ 8:06am

Condensed Armies | Version 1.8.4

* Save Game Compatibility: Should be fine

### FIXES & QOL ###
* Minor performance tweaks
* C.A.L.M.: A few tooltips have been reworded for clarity

### AI ###
* Fixed an issue with the AI helper event not doing what it was supposed to do and recursively firing itself

### NEW! ###
* Added an integrated patch for Stellaris Evolved - Alpha

Update: 11 Dec, 2023 @ 4:56pm

Condensed Armies | Version 1.8.3

### FIXES & QOL ###
* Rewrote some lines to be more concise and clear
* Fixed a minor issue where x100 armies would sometimes appear despite not having enough resources to recruit them
* Fixed an issue where the AI could still build condensed armies after being disabled
* (UI) C.A.L.M: Added a new toggle, 'Beautify', which controls the 'hide until you have enough resources' behavior

### NEW! ###
* Added an integrated patch for Acquisition of Technology, An ACOT Submod, so have fun saving up 50k influence for a x100 Phanon Operative lmao

Update: 30 Nov, 2023 @ 3:40pm

Accidentally messed up the inline math