Stellaris

Stellaris

Condensed Armies (4.0.X)
目前顯示第 41-50 項,共 61 項
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更新:2022 年 10 月 23 日 @ 上午 6:05

3.5.X 'Fornax'

更新:2022 年 8 月 5 日 @ 上午 11:36

Changed a NAND to a NOR

更新:2022 年 8 月 5 日 @ 上午 11:31

(New!) Toggle for the AI in the mod menu
(Update) Mod menu looks a bit cleaner now

更新:2022 年 7 月 20 日 @ 下午 6:03

Removed the Merger Of Rules trigger in favor of letting everything use the Condensed Armies policy.

更新:2022 年 7 月 16 日 @ 上午 10:03

Added a small menu at game start that tells you what major mods are supported if reading the description is not your strong suit.

更新:2022 年 7 月 16 日 @ 上午 8:51

Updated ESC, ACOT, and Gigastructure armies.

If you use the first two, you'll occasionally see condensed variations of the above armies.

更新:2022 年 7 月 16 日 @ 上午 5:35

Added Placeholder techs. If using Irony, they should ALWAYS be overwritten, and they should never overwrite other mods!

更新:2022 年 7 月 14 日 @ 上午 5:14

Replaced the Condensed Armies policy country type check with Merger of Rules country check for better compatibility.

更新:2022 年 5 月 16 日 @ 下午 12:18

- Swapped some has_auth checks for scripted triggers
- Condensed defense armies now produce unity if you have Resistance is Frugal
- Added Condensed Offspring-Led armies.
- Condensed the Lithoid and non-Lithoid defense armies into a singular army with variable upkeep (food or minerals)
This sadly won't show until you actually build one, so be careful.

更新:2022 年 5 月 16 日 @ 上午 11:54

Added support for Hive Reanimators