Stellaris

Stellaris

Condensed Armies (4.0.X)
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Update: 14 May, 2022 @ 10:03am

Forgot to add ai_weights to the x100 vanilla assault armies

Update: 14 May, 2022 @ 9:56am

The AI should now build vanilla condensed assault armies! Thinking about defensive ones now.

Update: 14 May, 2022 @ 7:20am

Added some scripted triggers to make my life a bit easier, and cleaned up the code with what was added in 3.4

Also, replaced a lot of has_authority = auth_machine with is_machine empire for improved compatibility

Gonna wait for ACOT, Gigas, and ESC to update their armies before taking a crack at them.

Update: 12 May, 2022 @ 9:10am

3.4.X 'Cepheus' update

Update: 9 May, 2022 @ 5:50am

Added support for Extra Ship Components NEXT

Also, I've condensed (hah) the images for easier recognition of what army is from what mod.

Update: 8 May, 2022 @ 10:06am

Added some Condensed Defense armies for Lithoids since I forgot they existed.

Update: 7 May, 2022 @ 5:42pm

Added Condensed Defensive Armies which cost about 75% of a normal assault army, but have upkeep.

Also added a new defensive undead army icon.

You can now embrace your Warhammer 40k fantasies and make a Cadia that never falls.

Update: 7 May, 2022 @ 3:38pm

You should no longer get armies from mods you don't have installed.
Double negatives are a thing I guess.

Updated the localisation so that it feels a little more in-character.

Update: 28 Apr, 2022 @ 7:28am

Added Support for ACOT: Secrets Beyond The Gates

Update: 28 Apr, 2022 @ 6:58am

Added support for: Gigastructural Engineering & More and Ancient Caches of Technologies

Secrets Beyond The Gates support coming later today or tommorow.