Stellaris

Stellaris

Condensed Armies (4.0.X)
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Update: 30 Nov, 2023 @ 6:29am

Condensed Armies | Version 1.8.2

### FIXES & QOL ###
* Irony Mod Manager's conflict solver should no longer mark PMCA content as Invalid, update to IMM v1.25.150 for this to take effect
* Added proper indentation to inline scripts, no gameplay effects but it makes me happier
* Slightly re-ordered placeholders
* (Integrated Patch) ACOT: Slightly optimized the Condensed unbuildable armies that ACOT adds

Update: 25 Nov, 2023 @ 1:00pm

Condensed Armies | Version 1.8.1

### COMPATIBILITY ###
* Added placeholders for every condensed army (~370 atm)

### FIXES & QOL ###
* (ACOT) Army Mechanics: Condensed Armies from ACOT should (hopefully) act similarly to ACOT's armies, such as spawning other armies on death or rebuilding vehicles for pilots
* (ACOT) Army Mechanics: Added a new decision for ACOT users to rebuild/repair/hatch Condensed ACOT armies, for use with the above mechanic

Update: 21 Nov, 2023 @ 6:36pm

Condensed Armies | Version 1.8.0 "Integrated Caches"

### COMPATIBILITY ###
* (Placeholders) Scripted Variables: Added @has_ancient_caches as a placeholder scripted_variable

### FIXES & QOL ###
* (UI) C.A.L.M. Window: Now sports a small button that shows the state of Condensed's Armies integrated patches

### PATCHES ###
* (Submods) ACOT Patch: Has been integrated into Condensed Armies, SBTG support has been dropped due to a lack of scripted_variables I can check

Update: 19 Nov, 2023 @ 7:45am

Condensed Armies | Version 1.7.0 "Inline scripts my beloved"

### COMPATIBILITY ###
* (Integrated Patches) Gigas & ESC: Should no longer spam the error log. Will try integrating ACOT into the main mod (again) when it updates
* Placeholders: Added placeholders for @has_gigastructures and @ESC_WEAPON_crystalline_s_t6_cost_crystals (because ESC doesn't have an ID variable?)

### FIXES & QOL ###
* (UI) Army Recruitment Window: Condensed Armies should now sort to the top of the list of available armies

### NEW! ###
* (Armies) Vanilla Stellaris: Condensed missing Assault Armies added by Astral Plains and 3.10.X

Update: 16 Nov, 2023 @ 9:11am

Condensed Armies | Version 1.6.3

* Updated to 3.10.X 'Pyxis'

### FIXES & QOL ###
* (UI) C.A.L.M. Window: Slightly altered layout to reduce overlapping elements
* (UI) C.A.L.M. Window: Changed checkmark/cross to a new icon

Update: 21 Oct, 2023 @ 1:22pm

Condensed Armies | Version 1.6.2

### FIXES & QOL ###
* AI are no longer eligible to construct Condensed Armies if their energy income is too low
* Specifically, AI eligibility for [x10/x100] are as follows: Have at least 6 Assault Armies, make at least [200/3000] Energy per Month and [150/1000] Minerals per Month

Update: 21 Oct, 2023 @ 6:07am

Condensed Armies | Version 1.6.1

### FIXES & QOL ###
* Rewrote some lines in C.A.L.M for better clarity

Update: 16 Oct, 2023 @ 11:49am

Condensed Armies | Version 1.6.0

### COMPATIBILITY ###
* Added ID Trigger (has_condensed_armies)
* Added ID Variable (@has_condensed_armies)
* Added placeholder scripted triggers from ESC and Gigastructures to reduce error log spam (hopefully)

### FIXES & QOL ###
* Very slightly improved performance. Like, ~5 milliseconds over a few mid-game years

### NEW! ###
* Custom GUI for the mod, featuring:
* AI Toggle (Host only)
* Toggles for x10/x100, allowing for simultaneous construction of both
* Can be opened via edict (Dynamic Mod Menu is also supported), look for 'Condensed Armies Logistics Manager'
* Cybrex Warforms: Condensed variants are now available in a warforge near you!

Update: 9 Oct, 2023 @ 9:50am

Changed AI toggle from 0 length to 1 to avoid crashes.

Update: 12 Sep, 2023 @ 6:35am

Forgot to update the thumbnail