Stellaris
Condensed Armies (4.1.X)
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Aggiornamento: 23 ott 2022, 6:08

Fix thumbnail

Aggiornamento: 23 ott 2022, 6:05

3.5.X 'Fornax'

Aggiornamento: 5 ago 2022, 11:36

Changed a NAND to a NOR

Aggiornamento: 5 ago 2022, 11:31

(New!) Toggle for the AI in the mod menu
(Update) Mod menu looks a bit cleaner now

Aggiornamento: 20 lug 2022, 18:03

Removed the Merger Of Rules trigger in favor of letting everything use the Condensed Armies policy.

Aggiornamento: 16 lug 2022, 10:03

Added a small menu at game start that tells you what major mods are supported if reading the description is not your strong suit.

Aggiornamento: 16 lug 2022, 8:51

Updated ESC, ACOT, and Gigastructure armies.

If you use the first two, you'll occasionally see condensed variations of the above armies.

Aggiornamento: 16 lug 2022, 5:35

Added Placeholder techs. If using Irony, they should ALWAYS be overwritten, and they should never overwrite other mods!

Aggiornamento: 14 lug 2022, 5:14

Replaced the Condensed Armies policy country type check with Merger of Rules country check for better compatibility.

Aggiornamento: 16 mag 2022, 12:18

- Swapped some has_auth checks for scripted triggers
- Condensed defense armies now produce unity if you have Resistance is Frugal
- Added Condensed Offspring-Led armies.
- Condensed the Lithoid and non-Lithoid defense armies into a singular army with variable upkeep (food or minerals)
This sadly won't show until you actually build one, so be careful.