Stellaris
Ancient Systems
26 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 19 Mar 2023 @ 10:07

Updated to 3.7

Güncelleme: 4 Eki 2022 @ 9:15

Updated to 3.5.*

Güncelleme: 17 Eyl 2022 @ 7:50

Per request:
-Added Localization for System/Planet names.

Güncelleme: 24 Haz 2022 @ 7:51

- Added a couple regular asteroids to the systems.

Güncelleme: 13 May 2022 @ 8:32

Updated to 3.4.*

Güncelleme: 23 Mar 2022 @ 7:42

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

Güncelleme: 23 Şub 2022 @ 11:33

Güncelleme: 23 Şub 2022 @ 9:46

Updated to 3.3

Güncelleme: 29 Oca 2022 @ 22:35

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

Güncelleme: 11 Oca 2022 @ 6:13

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.