Stellaris
Ancient Systems
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Обновление: 19 мар. 2023 г. в 10:07

Updated to 3.7

Обновление: 4 окт. 2022 г. в 9:15

Updated to 3.5.*

Обновление: 17 сен. 2022 г. в 7:50

Per request:
-Added Localization for System/Planet names.

Обновление: 24 июн. 2022 г. в 7:51

- Added a couple regular asteroids to the systems.

Обновление: 13 мая. 2022 г. в 8:32

Updated to 3.4.*

Обновление: 23 мар. 2022 г. в 7:42

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

Обновление: 23 фев. 2022 г. в 11:33

Обновление: 23 фев. 2022 г. в 9:46

Updated to 3.3

Обновление: 29 янв. 2022 г. в 22:35

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

Обновление: 11 янв. 2022 г. в 6:13

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.