Stellaris
Ancient Systems
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更新:2023年3月19日 @ 10時07分

Updated to 3.7

更新:2022年10月4日 @ 9時15分

Updated to 3.5.*

更新:2022年9月17日 @ 7時50分

Per request:
-Added Localization for System/Planet names.

更新:2022年6月24日 @ 7時51分

- Added a couple regular asteroids to the systems.

更新:2022年5月13日 @ 8時32分

Updated to 3.4.*

更新:2022年3月23日 @ 7時42分

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

更新:2022年2月23日 @ 11時33分

更新:2022年2月23日 @ 9時46分

Updated to 3.3

更新:2022年1月29日 @ 22時35分

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

更新:2022年1月11日 @ 6時13分

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.