Stellaris
Ancient Systems
กำลังแสดง 11-20 จาก 26 รายการ
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อัปเดต: 19 มี.ค. 2023 @ 10: 07am

Updated to 3.7

อัปเดต: 4 ต.ค. 2022 @ 9: 15am

Updated to 3.5.*

อัปเดต: 17 ก.ย. 2022 @ 7: 50am

Per request:
-Added Localization for System/Planet names.

อัปเดต: 24 มิ.ย. 2022 @ 7: 51am

- Added a couple regular asteroids to the systems.

อัปเดต: 13 พ.ค. 2022 @ 8: 32am

Updated to 3.4.*

อัปเดต: 23 มี.ค. 2022 @ 7: 42am

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

อัปเดต: 23 ก.พ. 2022 @ 11: 33am

อัปเดต: 23 ก.พ. 2022 @ 9: 46am

Updated to 3.3

อัปเดต: 29 ม.ค. 2022 @ 10: 35pm

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

อัปเดต: 11 ม.ค. 2022 @ 6: 13am

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.