Stellaris
Ancient Systems
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Mis à jour le : 19 mars 2023 à 10h07

Updated to 3.7

Mis à jour le : 4 oct. 2022 à 9h15

Updated to 3.5.*

Mis à jour le : 17 sept. 2022 à 7h50

Per request:
-Added Localization for System/Planet names.

Mis à jour le : 24 juin 2022 à 7h51

- Added a couple regular asteroids to the systems.

Mis à jour le : 13 mai 2022 à 8h32

Updated to 3.4.*

Mis à jour le : 23 mars 2022 à 7h42

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

Mis à jour le : 23 févr. 2022 à 11h33

Mis à jour le : 23 févr. 2022 à 9h46

Updated to 3.3

Mis à jour le : 29 janv. 2022 à 22h35

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

Mis à jour le : 11 janv. 2022 à 6h13

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.