Stellaris

Stellaris

Ancient Systems
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Update: 19 mrt 2023 om 10:07

Updated to 3.7

Update: 4 okt 2022 om 9:15

Updated to 3.5.*

Update: 17 sep 2022 om 7:50

Per request:
-Added Localization for System/Planet names.

Update: 24 jun 2022 om 7:51

- Added a couple regular asteroids to the systems.

Update: 13 mei 2022 om 8:32

Updated to 3.4.*

Update: 23 mrt 2022 om 7:42

Added a hostile_system flag to the ancient systems. this should stop the caravans from mindlessly running into them after they encounter it.

Update: 23 feb 2022 om 11:33

Update: 23 feb 2022 om 9:46

Updated to 3.3

Update: 29 jan 2022 om 22:35

- The fix to keep the systems from spawning by a Fallen Empire stopped functioning correctly and it was causing the systems to not spawn all together. it was removed for now to make sure the systems spawn. (currently working on new code to prevent this)

- Fixed the special deposits that were not showing up on the planets.

- Made some backend fixes to clean up the mod files.

Update: 11 jan 2022 om 6:13

Fixed:
- Systems should no longer spawn in a neighbor system to Fallen empires.

Added:
- Ancient worlds now have an orbital bombardment reduction to reflect the shield graphic they planet has.
- Code to include non default playable empires in being rewarded for killing a guardian.