RimWorld
[XND] Proper Shotguns (Continued)
Mostrando 1-10 de 10 aportaciones
Actualización: 26 AGO a las 7:59 a. m.

Gtek's Arsenal Patch Merge.

Actualización: 25 AGO a las 10:00 p. m.

[Auto-generated text]: Update on 8/26/2025 12:00:22 AM.

Actualización: 18 JUL a las 12:39 p. m.

Fixed damage not being divided properly.

Example: a Pump Shotgun would shoot 6 pellets at full weapon damage (6 pellets at 18dmg each), rather than dividing the weapon damage into the pellets. (6 pellets x 3dmg)

Actualización: 17 JUN a las 9:54 p. m.

[Auto-generated text]: Update on 6/17/2025 11:54:21 PM.

Actualización: 12 ABR 2024 a las 10:11 p. m.

[Auto-generated text]: Update on 4/13/2024 12:11:30 AM.

Actualización: 13 OCT 2022 a las 6:24 p. m.

1.4 Compatibility.

Actualización: 21 SEP 2021 a las 12:47 a. m.

The long standing damage bug has been fixed.

Adjusted the core game Pump Shotgun and Chain Shotgun's xml patch to be a little smarter.

TLDR: Shotguns aren't OP AF anymore, but work more like shotguns should work.

Actualización: 30 AGO 2021 a las 6:15 a. m.

One of the patches was a txt instead of xml. Fixed :)

Actualización: 26 AGO 2021 a las 7:12 p. m.

Added patches for 4 different mods.

Rimmu Nation2
FCP Fallout Makeshift Weapons
FCP Fallout New Vegas Shotguns
Morgante Post Apocalyptic Weapon Pack

Actualización: 25 AGO 2021 a las 12:13 a. m.

[Auto-generated text]: Initial upload.