RimWorld
[XND] Proper Shotguns (Continued)
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Aggiornamento: 26 ago, 7:59

Gtek's Arsenal Patch Merge.

Aggiornamento: 25 ago, 22:00

[Auto-generated text]: Update on 8/26/2025 12:00:22 AM.

Aggiornamento: 18 lug, 12:39

Fixed damage not being divided properly.

Example: a Pump Shotgun would shoot 6 pellets at full weapon damage (6 pellets at 18dmg each), rather than dividing the weapon damage into the pellets. (6 pellets x 3dmg)

Aggiornamento: 17 giu, 21:54

[Auto-generated text]: Update on 6/17/2025 11:54:21 PM.

Aggiornamento: 12 apr 2024, 22:11

[Auto-generated text]: Update on 4/13/2024 12:11:30 AM.

Aggiornamento: 13 ott 2022, 18:24

1.4 Compatibility.

Aggiornamento: 21 set 2021, 0:47

The long standing damage bug has been fixed.

Adjusted the core game Pump Shotgun and Chain Shotgun's xml patch to be a little smarter.

TLDR: Shotguns aren't OP AF anymore, but work more like shotguns should work.

Aggiornamento: 30 ago 2021, 6:15

One of the patches was a txt instead of xml. Fixed :)

Aggiornamento: 26 ago 2021, 19:12

Added patches for 4 different mods.

Rimmu Nation2
FCP Fallout Makeshift Weapons
FCP Fallout New Vegas Shotguns
Morgante Post Apocalyptic Weapon Pack

Aggiornamento: 25 ago 2021, 0:13

[Auto-generated text]: Initial upload.