RimWorld

RimWorld

[XND] Proper Shotguns (Continued)
117 Comments
Jellypowered  [author] 26 Aug @ 7:59am 
Merged and updated!
Jellypowered  [author] 26 Aug @ 7:53am 
Oh Don't even worry about it, i'm still bashing my way through git too haha, I had to update some things last night and I mistakenly commited too soon, then had to merge and stuff... that might have caused issues on your side lol
Isla 26 Aug @ 6:48am 
Great! After a little branch shuffling, I've submitted a pull request for GTek's Arsenal support, too. One day, I'll figure out how to use Git properly-
Jellypowered  [author] 25 Aug @ 10:00pm 
Merged and Updated! Thanks!
Isla 25 Aug @ 3:26pm 
I submitted a pull request to update the Rimmu-Nation 2 patch to cover the Pancor Jackhammer that was added to it. I've also got a patch for GTek's Arsenal waiting to be submitted after that's merged in.
AcetheSuperVillain 26 Jul @ 5:43pm 
Gtek's Arsenal?
Gene 22 Jul @ 4:24pm 
So glad that this got fixed - sweeping/getting swept by militors was fun but kind of silly. Thanks a ton!
Farbott 19 Jul @ 11:44pm 
fun fact! it does work!
Jellypowered  [author] 19 Jul @ 8:24pm 
Someone would likely need to make a patch for it. When I start playing again I may add it to the mod. Or, the Source will be up to date soon on Github, I accept Pull Requests!
Farbott 19 Jul @ 8:12pm 
Does this work with Odyessy's unique chain shotguns? not a dealbreaker if not but it'd be awesome
lucky_one 🍀 18 Jul @ 1:37pm 
Thanks for the fix boss lov ya :er_heart:
Jellypowered  [author] 18 Jul @ 12:49pm 
Should be fixed now!
Summary:
CanStartFleeingBecauseOfPawnAction is no longer in the game in 1.6 and this broke the harmony patches, resulting in damage not being divided, but curiously enough allowing the full damage of the weapon to go into each pellet.
GapeHole 16 Jul @ 10:17pm 
anyone unarmored instantly dies and has their head blown off
GapeHole 16 Jul @ 10:16pm 
yeah having the same issue, one shotgun blast totally erases anyone in the general direction and can do upwards of 150 damage per shot
Jellypowered  [author] 15 Jul @ 4:34am 
I’ll look into getting this fixed this weekend. My apologies everyone!
Spicy 15 Jul @ 1:49am 
It's not a Combat Reloaded thing
Spicy 14 Jul @ 11:26pm 
The mod is absolutely unusable in its current state
Jellypowered  [author] 12 Jul @ 10:23pm 
I wonder if loading after V Combat Reloaded makes a difference, I'll look into this when I have more spoons.
Farbott 12 Jul @ 10:15pm 
for the love of all that is holy do NOT run this with vanilla combat reloaded every pellet gets the damage of a full blast, this will rip you and everything else apart
Rulet 12 Jul @ 7:57pm 
You guys forgot to change damage value so each pellet feels like all of them at the same time
Brandon12340987 11 Jul @ 11:37pm 
if your on mac it could be a harmony issue, saw in the smart speed mod discussions mention a problem
Fungus Kreeman .$ 11 Jul @ 11:06pm 
Good afternoon,

I'm getting the following error when booting up this mod:

Error in static constructor of ProperShotguns.HarmonyPatches: System.TypeInitializationException: The type initializer for 'ProperShotguns.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ProperShotguns.CanStartFleeingBecauseOfPawnAction::Postfix(Verse.Pawn p, System.Boolean& __result)

I can't post the rest due to comment character limits, and HugsLib has yet to be updated.
Lelouch_vi_Britannia 24 Jun @ 11:30am 
Will be a comp.patch for Industrial pack, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1650070060 ?
Brandon12340987 22 Jun @ 12:04am 
iirc you should be able to modify the damage numbers via the mod settings if that part still works, if its totally broken then it could be a mod incompatibility
Cr0ssley 21 Jun @ 8:54pm 
Really weird, but the damage isn't being divided, So its dealing full damage with each and every bullet. Any ideas as to how to fix or solve this? Like any known incompatibilities?
Shira 18 Jun @ 5:29am 
amazing
Jellypowered  [author] 17 Jun @ 9:55pm 
1.6 update!
Shira 13 Jun @ 7:43am 
1.6 please?
hardbrocklife 19 Mar @ 4:34pm 
This is a criticism of the mod in anyway, just an inquiry. Im running quite a few mods, like most people, and running a colony of probably 30 pawns.

Large raids are a snail fest, which is to be expected to a degree with what I am doing. I am using rocketman and see what I can gain from it, but also looking over other mods that would increase overhead in combat. What are the odds that the math for the shotgun pellets could make a mild to moderate impact on performance during raids? Im an FFL irl and love the greater realism of this mod as it acts like proper buckshot should. Just curious of the likelihood that it could cause enough overhead to impact performance during large raids.

Thank you for the mod!
Brandon12340987 30 Nov, 2024 @ 12:22pm 
"FlamingLlama's Proper Shotgun Patches" adds militor proper shotguns linked at the bottom of the mods description be warned militors become extremely lethal with that small change with so many wounds its hard to save pawns
cubicPsycho 23 Nov, 2024 @ 5:46pm 
Does this work for the shotgun militors use?
Brandon12340987 24 Aug, 2024 @ 10:29am 
if the gun is only firing 1 3-4 damage pellet and not many then you have a mod conflict or are using a unsupported shotgun
michallenik8 20 Aug, 2024 @ 1:13am 
Pallets deal ridicilously little damage. It is nearly impossible to down anyone. No matter how many times he got hit he is still standing. this mod makes even chain shotgun wielded by skilled pawn almost uselss in the face ofa single guy with poor autopistol.
interdimensional shpongler 7 Jun, 2024 @ 11:37pm 
It's a small request, but the high-quality guns of Misstal's Armory https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250588215
has a nice looking shotgun I would love for this mod to work with.
StoicLemming 16 May, 2024 @ 9:46pm 
Just as a note, this WeaponTech is no longer compatible.
Content *******ed 13 May, 2024 @ 10:27am 
some of the guns arent marked as shotguns
i noticed the aa-12 doesnt work as a shotgun
Unverified 16 Apr, 2024 @ 7:44am 
seems funny to me that irl the shotguns are actually pretty accurate, though in rimworld bullet can leave your pawn's gun in a 65' degree angle so that seems more then accurate here
Farbott 9 Apr, 2024 @ 4:42pm 
time to see if this works in 1.5
Lexlag 5 Mar, 2024 @ 10:39am 
I tried to make a patch for a turret but when I try to put the turret it doesn't appear.
mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2009766414&searchtext=more+vanilla+turrets%2B
Brandon12340987 6 Feb, 2024 @ 10:29pm 
linked in mods description is a patch for the militor's mini shotgun, warning they become scary then if you throw on mods that add on more militors they become an army
Rulet 6 Feb, 2024 @ 10:15pm 
really wish this mod worked for militors
#1 Kestrel Fan 21 Oct, 2023 @ 5:27am 
@Jellypowered Hello?
#1 Kestrel Fan 26 Aug, 2023 @ 8:23am 
Could you make compatible with "Guns Galore" please

https://gtm.steamproxy.vip/workshop/filedetails/?id=2817581053
GwenBlanketSpecter 27 Jul, 2023 @ 11:56am 
would you consider adding support for the makeshift shotgun in vanilla weapons expanded: makeshift or the reapting shotgun in vanilla weapons expanded: frontier? ? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2419690698&searchtext=
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2454918139&searchtext=
I love books 1 13 Jul, 2023 @ 6:20am 
oh sorry didnt see th epatch in the comments. anyway greate mod thx for the patch:steamthumbsup:
I love books 1 13 Jul, 2023 @ 6:18am 
does not vork with VE mods (exept the ones in the description)
Andromeda 26 Jun, 2023 @ 9:44pm 
Its weird work with yayo combat ammo system. 1 bullet per pellet its ok, can be deal with it, but mechanoid militors cannot reload if in yayo settings not checked "Refill mech ammo" and otherwise they dupes full stack of ammo everywhere on reload
TIIKKETMASTER 10 Mar, 2023 @ 2:23pm 
wondering if there is a combat extended patch?
莫名某某 8 Feb, 2023 @ 4:11am 
Does this mod work with yayo's combat system?
Or in what order should they be loaded?
Jboy9786 30 Dec, 2022 @ 7:52pm 
Noice