Noita
Modifier Madness
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Uppdatering: 31 jul, 2023 @ 10:13

Revert previous, script_shot still fails with certain modifiers

Uppdatering: 31 jul, 2023 @ 8:00

Allow more enemies to get modifiers now that script_shot is fixed by Nolla

Uppdatering: 30 jul, 2023 @ 14:58

Excluded Lightning Thrower modifier because of its instakill capability

Uppdatering: 31 aug, 2021 @ 15:07

Modifier drop chance default 0

Uppdatering: 29 aug, 2021 @ 6:38

Stability stability

Uppdatering: 25 aug, 2021 @ 13:11

Added SetRandomSeed to drop_modifier.lua

Uppdatering: 25 aug, 2021 @ 10:53

Enemies don't drop their modifiers when using the monsters_drop_your_guns mod since that mod handles this in its own way.

Uppdatering: 25 aug, 2021 @ 10:46

There's now a configurable chance for enemies to drop their modifier on death. Default 1% chance.

Uppdatering: 18 aug, 2021 @ 10:56

Excluded a few modifiers that don't do anything. Lost Soul from New Enemies doesn't get modifiers now, because it can cause crashes with them.

Uppdatering: 11 jul, 2021 @ 15:16

More stability