Noita
Modifier Madness
Visualizzazione di 1-10 elementi su 19
< 1  2 >
Aggiornamento: 31 lug 2023, 10:13

Revert previous, script_shot still fails with certain modifiers

Aggiornamento: 31 lug 2023, 8:00

Allow more enemies to get modifiers now that script_shot is fixed by Nolla

Aggiornamento: 30 lug 2023, 14:58

Excluded Lightning Thrower modifier because of its instakill capability

Aggiornamento: 31 ago 2021, 15:07

Modifier drop chance default 0

Aggiornamento: 29 ago 2021, 6:38

Stability stability

Aggiornamento: 25 ago 2021, 13:11

Added SetRandomSeed to drop_modifier.lua

Aggiornamento: 25 ago 2021, 10:53

Enemies don't drop their modifiers when using the monsters_drop_your_guns mod since that mod handles this in its own way.

Aggiornamento: 25 ago 2021, 10:46

There's now a configurable chance for enemies to drop their modifier on death. Default 1% chance.

Aggiornamento: 18 ago 2021, 10:56

Excluded a few modifiers that don't do anything. Lost Soul from New Enemies doesn't get modifiers now, because it can cause crashes with them.

Aggiornamento: 11 lug 2021, 15:16

More stability