Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Ergebnisse 91–100 von 140
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Update: 5. Mrz. 2022 um 17:00

-Added stuff for brrrd.

Update: 10. Feb. 2022 um 0:57

-Fixed deerclops' not being able to destroy things.
-boneshards, fossil_pieces, and houndteeth now are edible as the foodtype BONE.
-Mob Skeletons now have the "bone" tag.
-Scavantulas can now destroy skeletons.

Update: 4. Feb. 2022 um 12:24

Update: 3. Feb. 2022 um 12:01

-Skeletons will now delete themselves if they're over water.
-PP_CommonStates.AdvancedLocomotor now checks inst.cannotmove if user is allowed to move.

Update: 25. Jan. 2022 um 15:11

-Mobs will now drop custom skeletons on death.
-New "Mob Skeletons" config to toggle skeletons dropping on death. "MobSkeletons" is the name for server owners.
-Added PlayablePets.DoDeath function. This function is going to be used across all death states now and it is recommended for modders to use it as well.

Update: 23. Jan. 2022 um 16:20

-Mobs that have skins will now have icons showing as such in the character select screen.

Update: 16. Jan. 2022 um 1:06

-Fixed a file conflict that broke a few mobs in Playable Pets original.

Update: 15. Jan. 2022 um 1:12

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

Update: 26. Nov. 2021 um 8:22

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

Update: 21. Nov. 2021 um 20:13

-Fixed a crash with the new CanSetFire function.