Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Uppdatering: 4 feb, 2022 @ 12:24

Uppdatering: 3 feb, 2022 @ 12:01

-Skeletons will now delete themselves if they're over water.
-PP_CommonStates.AdvancedLocomotor now checks inst.cannotmove if user is allowed to move.

Uppdatering: 25 jan, 2022 @ 15:11

-Mobs will now drop custom skeletons on death.
-New "Mob Skeletons" config to toggle skeletons dropping on death. "MobSkeletons" is the name for server owners.
-Added PlayablePets.DoDeath function. This function is going to be used across all death states now and it is recommended for modders to use it as well.

Uppdatering: 23 jan, 2022 @ 16:20

-Mobs that have skins will now have icons showing as such in the character select screen.

Uppdatering: 16 jan, 2022 @ 1:06

-Fixed a file conflict that broke a few mobs in Playable Pets original.

Uppdatering: 15 jan, 2022 @ 1:12

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

Uppdatering: 26 nov, 2021 @ 8:22

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

Uppdatering: 21 nov, 2021 @ 20:13

-Fixed a crash with the new CanSetFire function.

Uppdatering: 12 nov, 2021 @ 19:05

Uppdatering: 30 okt, 2021 @ 22:23

-Added PlayablePets.IsModEnabled function.
-PlayablePets.IsMobEnabled can now be given a mod id, if given one and the mod is not enabled, the mob won't be loaded.
-Essentials now loads the ghost build for playable pets.