饑荒聯機版

饑荒聯機版

Playable Pets Essentials
目前顯示第 91-100 項,共 138 項
< 1 ... 8  9  10  11  12 ... 14 >
更新:2022 年 2 月 4 日 @ 下午 12:24

更新:2022 年 2 月 3 日 @ 下午 12:01

-Skeletons will now delete themselves if they're over water.
-PP_CommonStates.AdvancedLocomotor now checks inst.cannotmove if user is allowed to move.

更新:2022 年 1 月 25 日 @ 下午 3:11

-Mobs will now drop custom skeletons on death.
-New "Mob Skeletons" config to toggle skeletons dropping on death. "MobSkeletons" is the name for server owners.
-Added PlayablePets.DoDeath function. This function is going to be used across all death states now and it is recommended for modders to use it as well.

更新:2022 年 1 月 23 日 @ 下午 4:20

-Mobs that have skins will now have icons showing as such in the character select screen.

更新:2022 年 1 月 16 日 @ 上午 1:06

-Fixed a file conflict that broke a few mobs in Playable Pets original.

更新:2022 年 1 月 15 日 @ 上午 1:12

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

更新:2021 年 11 月 26 日 @ 上午 8:22

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

更新:2021 年 11 月 21 日 @ 下午 8:13

-Fixed a crash with the new CanSetFire function.

更新:2021 年 11 月 12 日 @ 下午 7:05

更新:2021 年 10 月 30 日 @ 下午 10:23

-Added PlayablePets.IsModEnabled function.
-PlayablePets.IsMobEnabled can now be given a mod id, if given one and the mod is not enabled, the mob won't be loaded.
-Essentials now loads the ghost build for playable pets.