Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Viser 91-100 af 139 forekomster
< 1 ... 8  9  10  11  12 ... 14 >
Opdatering: 10. feb. 2022 kl. 0:57

-Fixed deerclops' not being able to destroy things.
-boneshards, fossil_pieces, and houndteeth now are edible as the foodtype BONE.
-Mob Skeletons now have the "bone" tag.
-Scavantulas can now destroy skeletons.

Opdatering: 4. feb. 2022 kl. 12:24

Opdatering: 3. feb. 2022 kl. 12:01

-Skeletons will now delete themselves if they're over water.
-PP_CommonStates.AdvancedLocomotor now checks inst.cannotmove if user is allowed to move.

Opdatering: 25. jan. 2022 kl. 15:11

-Mobs will now drop custom skeletons on death.
-New "Mob Skeletons" config to toggle skeletons dropping on death. "MobSkeletons" is the name for server owners.
-Added PlayablePets.DoDeath function. This function is going to be used across all death states now and it is recommended for modders to use it as well.

Opdatering: 23. jan. 2022 kl. 16:20

-Mobs that have skins will now have icons showing as such in the character select screen.

Opdatering: 16. jan. 2022 kl. 1:06

-Fixed a file conflict that broke a few mobs in Playable Pets original.

Opdatering: 15. jan. 2022 kl. 1:12

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

Opdatering: 26. nov. 2021 kl. 8:22

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

Opdatering: 21. nov. 2021 kl. 20:13

-Fixed a crash with the new CanSetFire function.

Opdatering: 12. nov. 2021 kl. 19:05