Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Update: 5 Mar, 2022 @ 5:00pm

-Added stuff for brrrd.

Update: 10 Feb, 2022 @ 12:57am

-Fixed deerclops' not being able to destroy things.
-boneshards, fossil_pieces, and houndteeth now are edible as the foodtype BONE.
-Mob Skeletons now have the "bone" tag.
-Scavantulas can now destroy skeletons.

Update: 4 Feb, 2022 @ 12:24pm

Update: 3 Feb, 2022 @ 12:01pm

-Skeletons will now delete themselves if they're over water.
-PP_CommonStates.AdvancedLocomotor now checks inst.cannotmove if user is allowed to move.

Update: 25 Jan, 2022 @ 3:11pm

-Mobs will now drop custom skeletons on death.
-New "Mob Skeletons" config to toggle skeletons dropping on death. "MobSkeletons" is the name for server owners.
-Added PlayablePets.DoDeath function. This function is going to be used across all death states now and it is recommended for modders to use it as well.

Update: 23 Jan, 2022 @ 4:20pm

-Mobs that have skins will now have icons showing as such in the character select screen.

Update: 16 Jan, 2022 @ 1:06am

-Fixed a file conflict that broke a few mobs in Playable Pets original.

Update: 15 Jan, 2022 @ 1:12am

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

Update: 26 Nov, 2021 @ 8:22am

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

Update: 21 Nov, 2021 @ 8:13pm

-Fixed a crash with the new CanSetFire function.