Don't Starve Together

Don't Starve Together

Playable Pets Essentials
171 Comments
Илюха 24 Aug @ 9:19am 
Please add Little McTusk to characters
Yuni 15 Jun @ 10:02am 
The author of Extra Equip Slots (clean) fixxed it with an update yesterday, been testing thoroughly. Thank you for your patience and help, I gave them the details you shared with me and that helped as well. :) Sorry for so many pings!
Leonardo Coxington  [author] 13 Jun @ 6:47pm 
I did a little digging into the game's current files and found that it's probably a mistake on Klei's end. The vanilla inventory replica doesn't have the function, yet the vanilla playercontroller tries to call for that function. Perhaps you should report it to the Klei forums?
Yuni 13 Jun @ 6:24pm 
They say "Another mod" but the ONLY mods active in that world were pets, pets essentials, and their equip slot mod
Yuni 13 Jun @ 6:23pm 
I have yes, and upon asking them I think I know what it is. Let me copy the post I made at their end.

(them) @Yuni yep only those three
After taking a second look at the log and a quick glance at the code for Playable Pets and Playable Pets Essentials, I think another mod (not sure which) is overwriting `inventory_replica` with an older version that lacks the `FindItem` function.
Maybe Insight can point us in the right direction if you want to try both strategies

(me)
So, I did some digging on the forums, I think this could also be solved with a mod priority change. https://forums.kleientertainment.com/forums/topic/108970-mod-load-order-priority/ So that your mod becomes the overwriter. Without mod priority, mods are loaded in lexicographical order, so his mod starting with a P means it loads after yours and overwrites it. Maybe this would help?
Leonardo Coxington  [author] 13 Jun @ 6:22pm 
I'm still not able to reproduce it on my end, so either I'm messing a step which to my understanding is:
-spawn as lavae and sleep.

Or extra equipslots is somehow conflicting with what I assume to be klei's recent update to inventory_replica file. PP doesn't touch inventory components at all, but I imagine Extra Equipslots would.

Have you tried producing this error with JUST the pp and essentials mod?
Yuni 13 Jun @ 3:49pm 
https://pastebin.com/n95Mw0NR Crash screenshot link, Steam garbles and nukes the formatting when pasted here from discord directly
Yuni 13 Jun @ 3:46pm 
I did more testing. I disabled ALL client mods completely, the ONLY mods active are Playable Pets, Playable Pets Essentials, and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3026138806 . Play as Lavae, crash on sleep. All creatures enabled in Playable Pets. Here are some logs. Doom from Extra Equip Slots says his mod doesn't even call the function mentioned in the logs, so I'm trying to help.
https://cdn.discordapp.com/attachments/656362526468210719/1383215565992362117/image.png?ex=684dfb61&is=684ca9e1&hm=8d6b71aab1414400efece2094a324b7dbe7547e16e4720f81a766d2095cb7a71& Crash screenshot.
https://pastebin.com/4A6YRAqA Master Server Log
https://pastebin.com/0g493QD5 Client Log
https://pastebin.com/Qr3sU64E Caves Log
Pandoranoss 5 Mar @ 2:37pm 
I see, thanks for letting me know ^^
still hope to see more updates for the mod, as i really love it a lot! but all by your own accord of course ^^
Leonardo Coxington  [author] 5 Mar @ 11:54am 
For the latter, those are client configurations, meaning you have to set them in the mod menu in the main menu, not the mod menu in the world settings. I'll have a look at crabguard later tonight.

Also trello is outdated, didn't seem like people wanted crab king reworked and I've been too busy so its not likely going to happen anyways.
Pandoranoss 5 Mar @ 11:40am 
Now, I noticed one major, and one minor bug with playable pets. the minor bug- the small crabguard has the sound of when it walks around not going away and looping forever, basically leaving behind a trail of noise entities. Also, the key overrides like overriding the z- action to y, does not work. for any of them actually
Pandoranoss 5 Mar @ 11:34am 
I looked up the trello since I was curious. regarding crabking, will we still have the legacy crabking ontop of the new one or will the old one be removed?
Tilda 8 Feb @ 1:40pm 
ok
Leonardo Coxington  [author] 5 Feb @ 7:35pm 
Yes, just the regular playable pets version.
Tilda 5 Feb @ 7:09pm 
same
Beana 5 Feb @ 6:31pm 
duss it have catoon
Leonardo Coxington  [author] 31 Oct, 2024 @ 4:02pm 
Playable Pets Modded version and yeah probably.
rodnoC 31 Oct, 2024 @ 3:30pm 
What mod is the censored from? all i have is the entire playable pets collection, does he do anything other than be weird slow and hurt my ears?
Leonardo Coxington  [author] 5 Oct, 2024 @ 12:10pm 
Sorry for the late response, I somehow did not get notified of your post. Do you have a crash screen or a log? If you don't know what either of those are, then add me and I'll walk you through it.
Sea Scum 27 Sep, 2024 @ 5:57pm 
Ah thank you so much! Just tested him out, very slow lad, yet cute!

Also wanted to mention that me and my pals are still getting a bug with the merotter where it crashes the server when it moves away from the cave entrance when it's down there, it's the only playable that seems to crash down tin the cave for some reason, it didn't do it before the update and move to the other mod pack so not sure what changed, regardless it became unplayable for us.
Leonardo Coxington  [author] 27 Sep, 2024 @ 4:07pm 
They are playable in "Playable Pets -Event"
Sea Scum 27 Sep, 2024 @ 4:01pm 
I'm not sure if this has been asked before, and tried looking to see if anyone has added these critters before to no avail, but by any chance do you think you may add Crow Kid or any of the Cawnival inhabitants as playables? They have such a great little design, and would be fun to run around as these dweebs, if not possible then understandable.
Leonardo Coxington  [author] 20 Jul, 2024 @ 6:40am 
Tropical Experience is known to not be compatible with many mods, mine included. I wouldn't expect it to be made compatible anytime soon.
维多利亚女王 18 Jul, 2024 @ 7:02pm 
This mod seems to conflict with the "热带体验:海难哈姆雷特联机版生态" mod, and you will not be able to enter the game if you add it together
维多利亚女王 18 Jul, 2024 @ 6:56pm 
This mod seems to conflict with the "Tropical Experience: Shipwrecked Hamlet Online Ecology" mod, and you will not be able to enter the game if you add it together
elmo.majestic 13 Jul, 2024 @ 3:03pm 
It would be cool if moles could basically do anything shovels can, after all, they both dig. By the way, this is quite awesome as is!
smeil_time 19 Jun, 2024 @ 11:20pm 
Awesome! 🔥
Leonardo Coxington  [author] 19 Jun, 2024 @ 8:18am 
Trello is now in the description.
smeil_time 17 Jun, 2024 @ 12:19am 
Honestly it'll be pretty cool if you did have a trello see you know what you're working on it will also help so that people don't ask like you know what you're working on cuz honestly I'm excited to see what's upcoming and what your projects are and that's true but I'll definitely still be interested in it if it wasn't updated consistently because at least you know there will be an area to check out and have some hype you should think about having a discord to if you don't have one already for your mods as well
Leonardo Coxington  [author] 15 Jun, 2024 @ 10:39pm 
I do not have a trello or anything organized like that, I have a gitlab setup for the mod though. However they're often behind public releases. I might open a trello for it if enough people are interested, but since I work on mods in my free time and when I'm up to it, I cant promise it will be properly maintained.
smeil_time 15 Jun, 2024 @ 9:31pm 
Oh okay I understand can't wait for it to be added it's one of my favorite bosses to play I really like its abilities oh and by the way what are some new playables that you're working on or do you have kind of like a Trello type thing or announcement kind of detailing the stuff you're working on
Leonardo Coxington  [author] 15 Jun, 2024 @ 5:39am 
It does not, the toadstools were added in a time where the amount of abilities mobs could do were limited, i could add it in now but there are other things taking priority right now.
smeil_time 15 Jun, 2024 @ 2:54am 
I'm not sure if this is the right area to ask but does the misery toadstool have its channel ability if not will it be added really want to spawn some sporecaps 🍄
<i><b><#ffffff>Stick<#000000>Man 25 Feb, 2024 @ 5:08pm 
This crashes when a player uses a skill(any character with one)
Leonardo Coxington  [author] 15 Feb, 2024 @ 5:24pm 
I ripped the sprites from cotl, animated them, and added them into pp.
Droider 15 Feb, 2024 @ 4:45pm 
yo i saw some enemies from the cult of the lamb in one of the mods, were they found in the game code, or did you add them yourself? i immediately thought of a cult of the lamb invasion like how you get the mooncaller staff
Leonardo Coxington  [author] 13 Feb, 2024 @ 4:29pm 
@Droider, Typically new mobs will go into RoT pets. I've been taking a bit of break to work on another project so theres no ETA on when shark man will be playable.

As for making them playable, like Gronal said, they won't work copy/paste. They require many adjustments and custom code to function like players.
Gronal_Bar 13 Feb, 2024 @ 3:24pm 
There's a few things to it, but the gyst is it requires custom prefab and SG files given the animations of the creatures are incompatible with the default player SG and prefab.
Droider 13 Feb, 2024 @ 2:29pm 
how hard was getting the creatures themselves, anyway? was it just copy n paste the code into the player folder? (not counting coding the abilities)
Droider 13 Feb, 2024 @ 2:27pm 
jus lookin out for it - will the lunar bosses / shark person be in a seperate mod or an update for a mod
Leonardo Coxington  [author] 12 Feb, 2024 @ 12:12pm 
Can you be more specific on how it crashes? Are you running your world with caves? Does it say you lost connection to the server? Or does it show a bunch of text on your screen?
goospida 11 Feb, 2024 @ 5:48pm 
For some reason these mods dont work for me, they keep crashing my game
Leonardo Coxington  [author] 12 Jan, 2024 @ 11:27am 
"why mobs can equip armor"
-Life sucks without equipment slots.

"can mobs attack others if PvP disabled"
-Most, if not all, mobs shouldn't be able to hurt others if pvp is disabled.

"it would be really nice to have a mod that disables the base DST characters except for whitelisted players so other/new players will be forced to take the monsters on a server with PVP enabled"
-I am not adding support to whitelist characters or locking characters for specific people. Another mod will need to do that.
Xiivait 12 Jan, 2024 @ 5:19am 
It would be really nice to have a mod that disables the base DST characters except for whitelisted players so other/new players will be forced to take the monsters on a server with PVP enabled
Xiivait 12 Jan, 2024 @ 5:14am 
Can mobs attack other players if PVP is disabled?
I can't test atm because my friends are offline
Xiivait 12 Jan, 2024 @ 5:12am 
hi
why mobs can equip armor?
Leonardo Coxington  [author] 20 Dec, 2023 @ 10:39pm 
Its been merged into original PP
Melon 19 Dec, 2023 @ 1:13pm 
Pardon if it's already been answered, but what happened to Playable Pets - Partners? I've missed playing as everyone's favorite haunted(?) teddy bear.
Benyhere'sBeny 26 Sep, 2023 @ 3:21am 
Thanks for help guys, Leo way worked.
Droider 24 Sep, 2023 @ 2:41pm 
hey i didnt read the description but my game crashed so of course its your fault wheres my refund
(its a joke btw)