Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Opdatering: 20. sep. kl. 8:46

Bug Fixes:
-Overwriting SetSegment of Vanilla game's centipede component for playable Ripple.
-Fixed Moosegoose being able to attack while flying.

Opdatering: 18. sep. kl. 13:20

New Stuff:
-Includes action compatibility with the new vault area.
-Mobs will no longer die when they fall in the void, and will follow the vanilla method of returning to ground. (This does not include the ocean, which still causes death).

Fixes:
-SetAmphibious will now implicitly enable world collision on load in caves.

Opdatering: 14. sep. kl. 0:47

-Added IsAlly function to PigFaction component.
-Added PlayablePets.IsDestructionEnabled to determine if -MobDestruction setting is enabled.
-Recovered Deerclops common stategraph.

Opdatering: 8. aug. kl. 9:12

-Added PlayablePets.DoCommonHide to commonize "flying/disappearing" mechanics.
-Added several common stategraphs for mobs, after the update sweep there will no longer be "duplicate" stategraphs.
-Updated Common OnAttacked event handler to support electrocution.

Opdatering: 29. juli kl. 8:46

Opdatering: 28. juli kl. 16:43

Opdatering: 28. juli kl. 15:00

Opdatering: 15. juli kl. 21:33

-Fixed an oversight with sink_fast state allowing mobs with a minhealth above 0 to crash the game.
-Mobs using minhealth that die will have their minhealth restored upon reviving.

Opdatering: 14. juli kl. 11:15

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

Opdatering: 13. juli kl. 15:47

-hotfix