Left 4 Dead 2
Unified Jockey Skeleton
กำลังแสดง 1-10 จาก 12 รายการ
< 1  2 >
อัปเดต: 27 ก.พ. 2024 @ 4: 03am
โดย Despair

-ditto

อัปเดต: 27 ก.พ. 2024 @ 1: 56am
โดย Despair

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

อัปเดต: 7 ก.ค. 2023 @ 2: 45am

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

อัปเดต: 23 มิ.ย. 2023 @ 6: 44am

-added fix for inccorect hitbox group numbers

อัปเดต: 30 ธ.ค. 2022 @ 5: 21am

-"fixed" ragdoll sequence being rotated 90 degrees rightward

อัปเดต: 19 ก.พ. 2022 @ 4: 56am

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

อัปเดต: 15 ธ.ค. 2021 @ 11: 40pm

-fixed sequence misorder due to new ladder aimmatrix

อัปเดต: 14 ธ.ค. 2021 @ 6: 07am

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

อัปเดต: 19 พ.ย. 2021 @ 10: 19pm

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

อัปเดต: 1 ม.ค. 2021 @ 6: 29pm

-fixed broken hitboxes
-fixed missing ikchains on jockey