Left 4 Dead 2

Left 4 Dead 2

Unified Jockey Skeleton
1–10/12 bejegyzés mutatása
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Frissítés: 2024. febr. 27. @ 4:03
Despair által

-ditto

Frissítés: 2024. febr. 27. @ 1:56
Despair által

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Frissítés: 2023. júl. 7. @ 2:45

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Frissítés: 2023. jún. 23. @ 6:44

-added fix for inccorect hitbox group numbers

Frissítés: 2022. dec. 30. @ 5:21

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Frissítés: 2022. febr. 19. @ 4:56

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Frissítés: 2021. dec. 15. @ 23:40

-fixed sequence misorder due to new ladder aimmatrix

Frissítés: 2021. dec. 14. @ 6:07

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Frissítés: 2021. nov. 19. @ 22:19

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Frissítés: 2021. jan. 1. @ 18:29

-fixed broken hitboxes
-fixed missing ikchains on jockey