Left 4 Dead 2
Unified Jockey Skeleton
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Actualización: 27 FEB 2024 a las 4:03 a. m.

-ditto

Actualización: 27 FEB 2024 a las 1:56 a. m.

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Actualización: 7 JUL 2023 a las 2:45 a. m.

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Actualización: 23 JUN 2023 a las 6:44 a. m.

-added fix for inccorect hitbox group numbers

Actualización: 30 DIC 2022 a las 5:21 a. m.

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Actualización: 19 FEB 2022 a las 4:56 a. m.

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Actualización: 15 DIC 2021 a las 11:40 p. m.

-fixed sequence misorder due to new ladder aimmatrix

Actualización: 14 DIC 2021 a las 6:07 a. m.

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Actualización: 19 NOV 2021 a las 10:19 p. m.

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Actualización: 1 ENE 2021 a las 6:29 p. m.

-fixed broken hitboxes
-fixed missing ikchains on jockey