Left 4 Dead 2

Left 4 Dead 2

Unified Jockey Skeleton
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Aggiornamento: 27 feb 2024, 4:03

-ditto

Aggiornamento: 27 feb 2024, 1:56

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Aggiornamento: 7 lug 2023, 2:45

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Aggiornamento: 23 giu 2023, 6:44

-added fix for inccorect hitbox group numbers

Aggiornamento: 30 dic 2022, 5:21

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Aggiornamento: 19 feb 2022, 4:56

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Aggiornamento: 15 dic 2021, 23:40

-fixed sequence misorder due to new ladder aimmatrix

Aggiornamento: 14 dic 2021, 6:07

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Aggiornamento: 19 nov 2021, 22:19

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Aggiornamento: 1 gen 2021, 18:29

-fixed broken hitboxes
-fixed missing ikchains on jockey