Left 4 Dead 2

Left 4 Dead 2

Unified Jockey Skeleton
Näytetään 1–10 / 12
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Päivitys: 27.2.2024 klo 4.03

-ditto

Päivitys: 27.2.2024 klo 1.56

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Päivitys: 7.7.2023 klo 2.45

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Päivitys: 23.6.2023 klo 6.44

-added fix for inccorect hitbox group numbers

Päivitys: 30.12.2022 klo 5.21

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Päivitys: 19.2.2022 klo 4.56

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Päivitys: 15.12.2021 klo 23.40

-fixed sequence misorder due to new ladder aimmatrix

Päivitys: 14.12.2021 klo 6.07

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Päivitys: 19.11.2021 klo 22.19

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Päivitys: 1.1.2021 klo 18.29

-fixed broken hitboxes
-fixed missing ikchains on jockey