Left 4 Dead 2

Left 4 Dead 2

Unified Jockey Skeleton
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Update: 27 feb 2024 om 4:03

-ditto

Update: 27 feb 2024 om 1:56

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Update: 7 jul 2023 om 2:45

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Update: 23 jun 2023 om 6:44

-added fix for inccorect hitbox group numbers

Update: 30 dec 2022 om 5:21

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Update: 19 feb 2022 om 4:56

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Update: 15 dec 2021 om 23:40

-fixed sequence misorder due to new ladder aimmatrix

Update: 14 dec 2021 om 6:07

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Update: 19 nov 2021 om 22:19

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Update: 1 jan 2021 om 18:29

-fixed broken hitboxes
-fixed missing ikchains on jockey