Left 4 Dead 2

Left 4 Dead 2

Unified Jockey Skeleton
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Uppdatering: 27 feb, 2024 @ 4:03

-ditto

Uppdatering: 27 feb, 2024 @ 1:56

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Uppdatering: 7 jul, 2023 @ 2:45

-fixed mismatched rigging on finger21 and finger31, and finger22 and finger32.

Uppdatering: 23 jun, 2023 @ 6:44

-added fix for inccorect hitbox group numbers

Uppdatering: 30 dec, 2022 @ 5:21

-"fixed" ragdoll sequence being rotated 90 degrees rightward

Uppdatering: 19 feb, 2022 @ 4:56

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
-restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Uppdatering: 15 dec, 2021 @ 23:40

-fixed sequence misorder due to new ladder aimmatrix

Uppdatering: 14 dec, 2021 @ 6:07

-fixed errors caused by fixing hitbox glitch, hitbox glitch is still fixed tho

Uppdatering: 19 nov, 2021 @ 22:19

-re implemented original skeleton as a basis for the hitbox and ragdoll
-fixed issue with hitbox merging with survivors hitbox during ride animations (fixed by aforementioned change)
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied of weightlists.

Uppdatering: 1 jan, 2021 @ 18:29

-fixed broken hitboxes
-fixed missing ikchains on jockey