DayZ
DayZ Editor Loader
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Uppdatering: 27 nov, 2020 @ 11:00

- Fixed bug that caused buildings to not delete upon first join of a server

Uppdatering: 27 nov, 2020 @ 10:08

- Large optimization to building creation

Uppdatering: 27 nov, 2020 @ 8:45

- General fixes for optimization and client crashes

Uppdatering: 23 nov, 2020 @ 10:58

- Fixed FPS issues on client along with some various crashes

Uppdatering: 23 nov, 2020 @ 9:53

- Fixed several issues causing client crashes

Uppdatering: 23 nov, 2020 @ 5:50

- Fixed a major bug that would cause buildings to not properly delete on clients

Uppdatering: 21 nov, 2020 @ 6:52

- Added ExportLootData value to EditorLoaderModule (to export loot, set EditorLoaderModule.ExportLootData = true in your init.c)

Uppdatering: 20 nov, 2020 @ 11:39

- Removed ExportProxyData from internal (was blocking loot from spawning)

Uppdatering: 15 nov, 2020 @ 11:34

- Mod is no longer a server side mod
- Added signatures

Uppdatering: 13 nov, 2020 @ 7:55

- Updated to latest version of CF