DayZ
DayZ Editor Loader
Viser 31–40 av 47 bidrag
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Oppdatering: 27. nov. 2020 @ 11.00

- Fixed bug that caused buildings to not delete upon first join of a server

Oppdatering: 27. nov. 2020 @ 10.08

- Large optimization to building creation

Oppdatering: 27. nov. 2020 @ 8.45

- General fixes for optimization and client crashes

Oppdatering: 23. nov. 2020 @ 10.58

- Fixed FPS issues on client along with some various crashes

Oppdatering: 23. nov. 2020 @ 9.53

- Fixed several issues causing client crashes

Oppdatering: 23. nov. 2020 @ 5.50

- Fixed a major bug that would cause buildings to not properly delete on clients

Oppdatering: 21. nov. 2020 @ 6.52

- Added ExportLootData value to EditorLoaderModule (to export loot, set EditorLoaderModule.ExportLootData = true in your init.c)

Oppdatering: 20. nov. 2020 @ 11.39

- Removed ExportProxyData from internal (was blocking loot from spawning)

Oppdatering: 15. nov. 2020 @ 11.34

- Mod is no longer a server side mod
- Added signatures

Oppdatering: 13. nov. 2020 @ 7.55

- Updated to latest version of CF