DayZ
DayZ Editor Loader
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Uppdatering: 11 dec, 2022 @ 11:27

- Fixed scaling not being applied

Uppdatering: 22 jul, 2022 @ 17:34

DayZ Editor Loader v1.34

[Fixed]
- Fixed bullets and 40mm grenades getting stuck in builds

Uppdatering: 8 feb, 2022 @ 16:18

- Removed additional logging
- Fixed exploit that would allow cheaters to remove buildings on server

Uppdatering: 21 dec, 2021 @ 12:33

Fixed meta.cpp missing, sorry!

Uppdatering: 21 dec, 2021 @ 12:08

Full changelog available at https://discord.com/invite/mTHWvZxBTt

Uppdatering: 28 nov, 2021 @ 13:30

- Implement safety checks for persistent and non-existent objects

Uppdatering: 5 okt, 2021 @ 9:57

Version 1.32
- Moved all .dze files to mission folder as of 1.14
- Fixed some bad logging
- Optimized load times

Uppdatering: 30 aug, 2021 @ 6:31

Version 1.31

- Fixed Network Lights not updating for clients in Multiplayer
- Fixed EditorLoaderModule::LoadCustomBuilds not being used due to the hotfix, thanks Enfusion

Uppdatering: 28 aug, 2021 @ 14:32

- Fixed builds not loading, sorry about that!

Uppdatering: 28 aug, 2021 @ 14:05

- Added Version 3 support to EditorObjectData which adds
Serializable parameter support
Attachment support
EditorOnly, Locked, AllowDamage and Simulate parameters

- Added EditorLoaderModule::LoadCustomBuilds
- Added support to load Networked Lights

- Removed old cache files from inside of pbo, downsizing by 99%