Stellaris

Stellaris

Proactive and Mobilised AI
目前顯示第 1-5 項,共 5 項
更新:2020 年 9 月 15 日 @ 下午 11:10

更新:2020 年 9 月 14 日 @ 下午 10:52

Thank you to some observations from Ajey.

This version changes the following:

  • Further changes to weights to avoid AI deadlock conditions
  • AI will try to gather a fleet closer to their opponent's fleet power before going on the offensive. (They will still aggressively defend their territory.)
  • If all other conditions are equal, AI will try to avoid systems with upgrade starports.

更新:2020 年 9 月 11 日 @ 下午 8:13

First release!

更新:2020 年 9 月 11 日 @ 下午 5:03

更新:2020 年 9 月 11 日 @ 下午 12:00