Stellaris

Stellaris

Proactive and Mobilised AI
Viser 1–5 av 5 bidrag
Oppdatering: 15. sep. 2020 @ 23.10

Oppdatering: 14. sep. 2020 @ 22.52

Thank you to some observations from Ajey.

This version changes the following:

  • Further changes to weights to avoid AI deadlock conditions
  • AI will try to gather a fleet closer to their opponent's fleet power before going on the offensive. (They will still aggressively defend their territory.)
  • If all other conditions are equal, AI will try to avoid systems with upgrade starports.

Oppdatering: 11. sep. 2020 @ 20.13

First release!

Oppdatering: 11. sep. 2020 @ 17.03

Oppdatering: 11. sep. 2020 @ 12.00