Stellaris

Stellaris

Proactive and Mobilised AI
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Uppdatering: 15 sep, 2020 @ 23:10

Uppdatering: 14 sep, 2020 @ 22:52

Thank you to some observations from Ajey.

This version changes the following:

  • Further changes to weights to avoid AI deadlock conditions
  • AI will try to gather a fleet closer to their opponent's fleet power before going on the offensive. (They will still aggressively defend their territory.)
  • If all other conditions are equal, AI will try to avoid systems with upgrade starports.

Uppdatering: 11 sep, 2020 @ 20:13

First release!

Uppdatering: 11 sep, 2020 @ 17:03

Uppdatering: 11 sep, 2020 @ 12:00