Arma 3
Aridin's Assets
Viser 21-30 af 91 forekomster
< 1  2  3  4  5 ... 10 >
Opdatering: 5. juli 2023 kl. 21:43

Opdatering: 4. juli 2023 kl. 20:48

Opdatering: 1. juli 2023 kl. 3:28

Opdatering: 28. juni 2023 kl. 23:26

-Gekko's Ghosts development

Opdatering: 25. juni 2023 kl. 1:24

-it's all out the window

Opdatering: 24. juni 2023 kl. 22:41

Given up on integrated respawn loadout scripts.

[redacted]

Opdatering: 22. juni 2023 kl. 22:48

will my scripts finally work?? let's find out!

Opdatering: 27. maj 2023 kl. 16:34

Opdatering: 20. maj 2023 kl. 15:30

-continued fixing and cleanup of repsawn scripts

Opdatering: 6. maj 2023 kl. 15:58

-Arsenal loadout scripts should be fully working now.
Addon options to,
1 - enable the scripts,
2 - set the saved space ("player" saves the loadout just to player unit with no persistence, "mission" saves the loadout to the mission; persists between restarts, "profile" saves to the profile, persists across different missions.)
3 - set the variable name. text entered is sanitized and compiled resulting in a unique variable per player "GUID_ARDN_variableName"

-loadout action scripts, clean way to add interations to object to save and load player's current loadout
save action, variables are "object", "loadout name", "locality, either "mission" or "profile" else "player"
[this, "loadout", "player"] call ARDN_fnc_saveLoadoutAction;

load action, variables same as save's with an added hold time
[this, "loadout", "player", 5] call ARDN_fnc_loadLoadoutAction;