Arma 3
Aridin's Assets
目前顯示第 21-30 項,共 91 項
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更新:2023 年 7 月 5 日 @ 下午 9:43

更新:2023 年 7 月 4 日 @ 下午 8:48

更新:2023 年 7 月 1 日 @ 上午 3:28

更新:2023 年 6 月 28 日 @ 下午 11:26

-Gekko's Ghosts development

更新:2023 年 6 月 25 日 @ 上午 1:24

-it's all out the window

更新:2023 年 6 月 24 日 @ 下午 10:41

Given up on integrated respawn loadout scripts.

[redacted]

更新:2023 年 6 月 22 日 @ 下午 10:48

will my scripts finally work?? let's find out!

更新:2023 年 5 月 27 日 @ 下午 4:34

更新:2023 年 5 月 20 日 @ 下午 3:30

-continued fixing and cleanup of repsawn scripts

更新:2023 年 5 月 6 日 @ 下午 3:58

-Arsenal loadout scripts should be fully working now.
Addon options to,
1 - enable the scripts,
2 - set the saved space ("player" saves the loadout just to player unit with no persistence, "mission" saves the loadout to the mission; persists between restarts, "profile" saves to the profile, persists across different missions.)
3 - set the variable name. text entered is sanitized and compiled resulting in a unique variable per player "GUID_ARDN_variableName"

-loadout action scripts, clean way to add interations to object to save and load player's current loadout
save action, variables are "object", "loadout name", "locality, either "mission" or "profile" else "player"
[this, "loadout", "player"] call ARDN_fnc_saveLoadoutAction;

load action, variables same as save's with an added hold time
[this, "loadout", "player", 5] call ARDN_fnc_loadLoadoutAction;