Arma 3
Aridin's Assets
กำลังแสดง 21-30 จาก 91 รายการ
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อัปเดต: 5 ก.ค. 2023 @ 9: 43pm

อัปเดต: 4 ก.ค. 2023 @ 8: 48pm

อัปเดต: 1 ก.ค. 2023 @ 3: 28am

อัปเดต: 28 มิ.ย. 2023 @ 11: 26pm

-Gekko's Ghosts development

อัปเดต: 25 มิ.ย. 2023 @ 1: 24am

-it's all out the window

อัปเดต: 24 มิ.ย. 2023 @ 10: 41pm

Given up on integrated respawn loadout scripts.

[redacted]

อัปเดต: 22 มิ.ย. 2023 @ 10: 48pm

will my scripts finally work?? let's find out!

อัปเดต: 27 พ.ค. 2023 @ 4: 34pm

อัปเดต: 20 พ.ค. 2023 @ 3: 30pm

-continued fixing and cleanup of repsawn scripts

อัปเดต: 6 พ.ค. 2023 @ 3: 58pm

-Arsenal loadout scripts should be fully working now.
Addon options to,
1 - enable the scripts,
2 - set the saved space ("player" saves the loadout just to player unit with no persistence, "mission" saves the loadout to the mission; persists between restarts, "profile" saves to the profile, persists across different missions.)
3 - set the variable name. text entered is sanitized and compiled resulting in a unique variable per player "GUID_ARDN_variableName"

-loadout action scripts, clean way to add interations to object to save and load player's current loadout
save action, variables are "object", "loadout name", "locality, either "mission" or "profile" else "player"
[this, "loadout", "player"] call ARDN_fnc_saveLoadoutAction;

load action, variables same as save's with an added hold time
[this, "loadout", "player", 5] call ARDN_fnc_loadLoadoutAction;