Arma 3
Aridin's Assets
Näytetään 21–30 / 91
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Päivitys: 5.7.2023 klo 21.43

Päivitys: 4.7.2023 klo 20.48

Päivitys: 1.7.2023 klo 3.28

Päivitys: 28.6.2023 klo 23.26

-Gekko's Ghosts development

Päivitys: 25.6.2023 klo 1.24

-it's all out the window

Päivitys: 24.6.2023 klo 22.41

Given up on integrated respawn loadout scripts.

[redacted]

Päivitys: 22.6.2023 klo 22.48

will my scripts finally work?? let's find out!

Päivitys: 27.5.2023 klo 16.34

Päivitys: 20.5.2023 klo 15.30

-continued fixing and cleanup of repsawn scripts

Päivitys: 6.5.2023 klo 15.58

-Arsenal loadout scripts should be fully working now.
Addon options to,
1 - enable the scripts,
2 - set the saved space ("player" saves the loadout just to player unit with no persistence, "mission" saves the loadout to the mission; persists between restarts, "profile" saves to the profile, persists across different missions.)
3 - set the variable name. text entered is sanitized and compiled resulting in a unique variable per player "GUID_ARDN_variableName"

-loadout action scripts, clean way to add interations to object to save and load player's current loadout
save action, variables are "object", "loadout name", "locality, either "mission" or "profile" else "player"
[this, "loadout", "player"] call ARDN_fnc_saveLoadoutAction;

load action, variables same as save's with an added hold time
[this, "loadout", "player", 5] call ARDN_fnc_loadLoadoutAction;