Space Engineers
Block Restrictions
กำลังแสดง 11-20 จาก 38 รายการ
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อัปเดต: 18 มี.ค. 2021 @ 10: 51am

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

อัปเดต: 25 ก.พ. 2021 @ 7: 17am

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

อัปเดต: 23 ก.พ. 2021 @ 6: 44pm

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

อัปเดต: 1 ก.พ. 2021 @ 7: 19am

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

อัปเดต: 31 ม.ค. 2021 @ 8: 52am

  • Blocks hidden by SBC are not automatically set to restricted for the mod

อัปเดต: 30 ม.ค. 2021 @ 9: 57pm

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

อัปเดต: 24 ธ.ค. 2020 @ 12: 15pm

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

อัปเดต: 11 ธ.ค. 2020 @ 10: 02pm

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

อัปเดต: 10 ธ.ค. 2020 @ 2: 11am

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

อัปเดต: 9 ธ.ค. 2020 @ 6: 43pm

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)