Space Engineers

Space Engineers

Block Restrictions
Viser 11-20 af 38 forekomster
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Opdatering: 18. mar. 2021 kl. 10:51

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Opdatering: 25. feb. 2021 kl. 7:17

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Opdatering: 23. feb. 2021 kl. 18:44

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Opdatering: 1. feb. 2021 kl. 7:19

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Opdatering: 31. jan. 2021 kl. 8:52

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Opdatering: 30. jan. 2021 kl. 21:57

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Opdatering: 24. dec. 2020 kl. 12:15

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Opdatering: 11. dec. 2020 kl. 22:02

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Opdatering: 10. dec. 2020 kl. 2:11

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Opdatering: 9. dec. 2020 kl. 18:43

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)