Space Engineers

Space Engineers

Block Restrictions
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Mis à jour le : 18 mars 2021 à 10h51

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Mis à jour le : 25 févr. 2021 à 7h17

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Mis à jour le : 23 févr. 2021 à 18h44

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Mis à jour le : 1 févr. 2021 à 7h19

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Mis à jour le : 31 janv. 2021 à 8h52

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Mis à jour le : 30 janv. 2021 à 21h57

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Mis à jour le : 24 déc. 2020 à 12h15

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Mis à jour le : 11 déc. 2020 à 22h02

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Mis à jour le : 10 déc. 2020 à 2h11

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Mis à jour le : 9 déc. 2020 à 18h43

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)