Space Engineers

Space Engineers

Block Restrictions
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Aggiornamento: 18 mar 2021, 10:51

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Aggiornamento: 25 feb 2021, 7:17

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Aggiornamento: 23 feb 2021, 18:44

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Aggiornamento: 1 feb 2021, 7:19

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Aggiornamento: 31 gen 2021, 8:52

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Aggiornamento: 30 gen 2021, 21:57

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Aggiornamento: 24 dic 2020, 12:15

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Aggiornamento: 11 dic 2020, 22:02

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Aggiornamento: 10 dic 2020, 2:11

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Aggiornamento: 9 dic 2020, 18:43

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)